Classroom Flow Guide
Teacher Resource 2
Classroom Flow Guide
Choose the version that fits your schedule and student readiness.
Choose the classroom version
Use the same story-to-code sequence at different levels of depth depending on the time you have.
45 min quick activity2 class period mini-project3 class period full cycle
| Option | Time | Best Use | Teacher Move | Student Product |
|---|---|---|---|---|
| Quick Activity | 45 minutes | Introduce story-to-code thinking | Model one scene and have students complete the planner/checklist. | Small moment planner and starter Scratch scene. |
| Mini-Project | 2 class periods | Plan and build one scene |
| Working Scratch scene with reflection. |
| Full Project | 3 class periods | Stronger build, revision, and share-out |
| Completed Scratch scene, rubric score, reflection. |
Quick Activity: 45 minutes
Best use: Introduce story-to-code thinking.
Teacher move: Model one scene and have students complete the planner/checklist.
Student product: Small moment planner and starter Scratch scene.
Mini-Project: 2 class periods
Best use: Plan and build one scene.
Teacher move:
- Day 1: Plan and decompose.
- Day 2: Build and debug.
Student product: Working Scratch scene with reflection.
Full Project: 3 class periods
Best use: Stronger build, revision, and share-out.
Teacher move:
- Day 1: Plan.
- Day 2: Build.
- Day 3: Debug, revise, share.
Student product: Completed Scratch scene, rubric score, reflection.
Plan the Story Moment
- Choose: Students select a story.
- Focus: Students choose one small moment.
- Decompose: Students break the scene into parts.
Build the Scratch Scene
- Plan: Students map story parts to Scratch.
- Build: Students create the scene.
Improve and Share
- Debug + Share: Students test, revise, and explain.