Classroom Flow Guide

Classroom Flow Guide

Teacher Resource 2

Classroom Flow Guide

Choose the version that fits your schedule and student readiness.

CodeBronx
Implementation Options

Choose the classroom version

Use the same story-to-code sequence at different levels of depth depending on the time you have.

45 min quick activity2 class period mini-project3 class period full cycle
OptionTimeBest UseTeacher MoveStudent Product
Quick Activity45 minutesIntroduce story-to-code thinkingModel one scene and have students complete the planner/checklist.Small moment planner and starter Scratch scene.
Mini-Project2 class periodsPlan and build one scene
  • Day 1: Plan and decompose.
  • Day 2: Build and debug.
Working Scratch scene with reflection.
Full Project3 class periodsStronger build, revision, and share-out
  • Day 1: Plan.
  • Day 2: Build.
  • Day 3: Debug, revise, share.
Completed Scratch scene, rubric score, reflection.

Quick Activity: 45 minutes

Best use: Introduce story-to-code thinking.

Teacher move: Model one scene and have students complete the planner/checklist.

Student product: Small moment planner and starter Scratch scene.

Mini-Project: 2 class periods

Best use: Plan and build one scene.

Teacher move:

  • Day 1: Plan and decompose.
  • Day 2: Build and debug.

Student product: Working Scratch scene with reflection.

Full Project: 3 class periods

Best use: Stronger build, revision, and share-out.

Teacher move:

  • Day 1: Plan.
  • Day 2: Build.
  • Day 3: Debug, revise, share.

Student product: Completed Scratch scene, rubric score, reflection.

Plan the Story Moment

  1. Choose: Students select a story.
  2. Focus: Students choose one small moment.
  3. Decompose: Students break the scene into parts.

Build the Scratch Scene

  1. Plan: Students map story parts to Scratch.
  2. Build: Students create the scene.

Improve and Share

  1. Debug + Share: Students test, revise, and explain.