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Implementing Computer Science Through Digital Storytelling

Implementing Computer Science Through Digital Storytelling

🧠 Overview

This professional development series was part of NYC’s CS4All initiative, and designed to support elementary educators in integrating digital storytelling with computational thinking and coding in Scratch.

I co-designed and facilitated a 3-day experience during mid-winter recess that guided teachers through the process of turning written narratives into interactive digital projects — all while aligning to CS and ELA standards.


🔧 My Role

Instructional Designer, Facilitator, and Content Creator

  • Designed the workshop flow using the ADDIE model
  • Co-developed the entire slide deck, demo projects, and handouts
  • Modeled live code-alongs and storytelling breakdowns
  • Facilitated teacher collaboration in Zoom breakouts and Padlet/Wakelet shares

🧭 Structure of the 3-Day PD

🟡 Day 1: Introduction to Digital Storytelling & Scratch

  • Defined key concepts of digital storytelling and computational thinking
  • Deconstructed a model story (“The Fish and the Cat”)
  • Introduced core Scratch elements (sprites, backgrounds, blocks)
  • Practiced decomposing stories into scenes and actions

🟢 Day 2: Storyboarding, Coding & Collaboration

  • Used planning templates to storyboard scenes and identify key actions
  • Led a “code-along” building the first scene with motion, dialogue, and timing
  • Supported participants in breakout rooms for peer feedback
  • Curated teacher drafts in Wakelet for discussion

🔵 Day 3: Extensions & Classroom Implementation

  • Explored Scratch features like loops, conditionals, and broadcasts
  • Modeled how to scaffold student use of planning sheets
  • Facilitated conversation about standards alignment and classroom rollout
  • Collected final share-outs and feedback

🧰 Tools & Platforms Used

  • Scratch (student projects and facilitator demo)
  • Google Slides (visuals, instruction flow)
  • Padlet & Wakelet (collaborative boards for reflection & drafts)
  • Zoom (live facilitation, code-alongs, breakout discussions)
  • Bit.ly (shortlink access to materials)

🎯 Outcomes

  • Teachers left with a completed Scratch story prototype and classroom-ready materials
  • Many participants adapted the unit to their narrative writing blocks
  • Received positive feedback for the modeling pace, access to templates, and integration of SEL through storytelling

📁 Sample Deliverables (Redacted for Privacy)

  • 🎨 Story planning template (with character + scene map)
  • 🧩 Scratch block breakdown and “starter code” demo
  • 🗂 Wakelet project gallery for peer showcase
  • 🗣 Facilitator slide decks with meme-based icebreakers, direct instruction, and visuals

💬 Reflection

This project showcased how code can be a canvas for creative expression. By positioning students as storytellers and programmers, we built confidence in teachers who previously saw CS as inaccessible.

The workshop also demonstrated how well-designed eLearning can blend pedagogy, technology, and joy — even over Zoom.


This post is licensed under CC BY 4.0 by the author.